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Issue: #8077

Attempted to make the water shader in the "Your second 3d shader" tutorial more straightforward to reproduce in Godot 4 versions.

  • Removed the suggestion to use the specular_toon render_mode. Since Godot 3 I think this has changed to affect the diffuse lighting and the highlights take on the albedo color, which I don't think produces the desired result in this shader anymore
  • Attempted to clarify when/why the tutorial computes the normals manually, as this seemed to cause a lot of issues
  • Explicitly stated points where mesh and noise parameters should be changed so results can match screenshots
  • Added new images illustrating additional steps for noise parameter changes + screenshot updates

I left most of the original content as is but the section introducing the render modes is no longer really relevant to the tutorial. I left it as a note but wasn't sure whether to remove it or not. As is it's ~2000 words so it might need shortening.

The previous effect in Godot 3:
wave1

The modified effect in Godot 4.5 (no toon highlights unfortunately):
wave

@AThousandShips AThousandShips changed the title Updated your_second_3d_shader.rst for 4.5 Update "Your second 3D shader" for 4.5 Aug 1, 2025
@AThousandShips AThousandShips added area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:shaders labels Aug 1, 2025
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