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@Nikitf777 Nikitf777 commented Jul 3, 2025

Applied the same fix as in #107932, but for another action: ACTION_ADD_POLYGON. Sorry, I didn't know that this algorithm was used twice in the code. But this one seems to be the last. The interesting thing is that this code seems to be writter by none other than @reduz. I wounder why did he implement it like this.

@Nikitf777 Nikitf777 requested a review from a team as a code owner July 3, 2025 19:20
@Chaosus Chaosus added this to the 4.5 milestone Jul 4, 2025
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KoBeWi commented Jul 4, 2025

This loop could be extracted to a method, it's the same in both cases.

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Needs rebase.

@Nikitf777 Nikitf777 force-pushed the polygon-2d-editor-fix-selecting-wrong-point branch from e93a58f to abfa249 Compare July 5, 2025 13:24
Vector2 tuv = mtx.xform(editing_points[i]);
real_t dist = tuv.distance_to(mb->get_position());
if (dist < 8 && dist < closest_dist) {
if (tuv.distance_to(mb->get_position()) < 8) {
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Suggested change
if (tuv.distance_to(mb->get_position()) < 8) {
if (tuv.distance_squared_to(mb->get_position()) < 64.0) {

Better to avoid the square root if we don't need the result here

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This is not the only place where it makes sense. I can change it everywhere here or create another pull request with these optimizations.

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Been looking into that myself so might make a PR soon, just to avoid double work

@Repiteo Repiteo merged commit 5699180 into godotengine:master Jul 7, 2025
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Repiteo commented Jul 7, 2025

Thanks!

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5 participants