NavigationAgent3D: fix for avoidance stored_y_velocity #108277
+6
−4
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stored_y_velocitywas being reset when the navigation agent finished navigating. Also, it wasn't being stored when navigation was not ongoing. As a result, gravity could not be applied to navigation agents with avoidance enabled.In this commit, I made two changes. Only reset
stored_y_velocityinNavigationAgent3D::_transition_to_navigation_finished()ifuse_3d_avoidanceis set. And save off the y velocity inNavigationAgent3D::set_velocity().fixes #108252