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Fixes #98527.

Placement alignment was getting respected when creating the readback buffer, but not when actually copying the pixels, which was breaking on D3D12 as it doesn't allow tight alignment by default unlike Vulkan.

@blueskythlikesclouds blueskythlikesclouds requested a review from a team as a code owner October 6, 2025 16:30
@BlueCube3310 BlueCube3310 added the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Oct 6, 2025
@BlueCube3310 BlueCube3310 added this to the 4.x milestone Oct 6, 2025
@blueskythlikesclouds
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I'm gonna be making a different PR that supersedes this one.

@AThousandShips AThousandShips added archived and removed cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release labels Oct 23, 2025
@AThousandShips AThousandShips removed this from the 4.x milestone Oct 23, 2025
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D3D12 TextureArray2D mipmaps missing/broken

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