Add relative option to LookAt/AimModifier3D #111367
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+6,385
−213
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BoneConstraint3Dto make reference target allow to setNode3D#110336Add a relative option to make Aim/LookAt rotate after other Modifier rotations. This is useful when you want to handle only Twist after some modifiers processed.
raim.mp4
The default is set to false for compatibility, but since it's likely true in most cases, it might be acceptable to set the default to true.