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Turns out C++ was taking the pointer to our self pointer and indexing that, instead of calling operator[], calling it explicitly fixes it.

This makes godotengine/godot-cpp#627 usable

@BastiaanOlij BastiaanOlij added this to the 4.0 milestone Nov 16, 2021
@BastiaanOlij BastiaanOlij requested a review from a team as a code owner November 16, 2021 23:38
@BastiaanOlij BastiaanOlij self-assigned this Nov 16, 2021
@akien-mga akien-mga merged commit 3c04522 into godotengine:master Nov 17, 2021
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Thanks!

@BastiaanOlij BastiaanOlij deleted the fix_gdnative_array_index branch November 17, 2021 08:40
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