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* Switch delta time to use wall clock time instead of physics step time. Update config values to compensate.
* Add support for decoupling anchor rotation as a toggle when pressing right controller A button.
* Fix reset not working
Refactor motion controller specific code into OpenXRDeviceMotionController. If we are doing only "handtracking" as teleop_device, then we don't want all the headset anchoring code.
Change the pre render callbacks to be a list so other systems can hook into it as well
Rename classes from Controller to MotionController to limit confusion with Robotics controllers
Move the code to alter the stage until after the telop device has been instantiated so we know what device we dealing with and if we need to change the ground plane material
Format with ./isaaclab -f
Update changelog, contributors and extension.toml
Switch to rendering_dt instead of wall clock for determinism
Address AI code review comments.
Instead of having fixed heigh on by default, make it optional in the case of being able to go into crouch.
We don't need to add pre render to ManagerBasedEnv since that can be done through XRCore.
Moving new motion controller retargeters into new files
Moving OpenXRDevice motion controller logic backup into OpenXRDevice, and moving interface enums into DeviceBase to remove retargeter dependancy on OpenXRDevice
Adding retargeter requiremnts call
Removing bespoke xr env adjustments
Undo xr anchor height offset
Cleaning up teleop script
Code cleanup
Update code comments
Fix typo in RetargeterBase
Properly set sim.device for retargeters
Fixing greptile feedback
Fix logic error if xr anchor rotation is disabled on AR startup
Follow naming conventions for get_requirments
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