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APSpringFinalProject

Peter Lee and Jacqueline Xu

About

Inspired by Super Bomberman 5 (SNES)

Sprite credits go to zanaku


How To Play

  1. Install all files
  2. Run any pde files
  3. Press play
  4. Use arrow keys to move the main character
  5. Use space bar to drop bombs
  6. Kill all the monsters and find the portal to get to the next level!

Features

  • 6/3/17 - Random placement of brick walls
  • 6/4/17 - Bomberman can move around successfully with sprites
  • 6/6/17 - Wall detection: Bomberman won't walk into walls
  • 6/9/17 - Bomb detection: Attackers won't walk through bombs
  • 6/11/17 - Bomb animation and exploding
  • 6/12/17 - Attacker movement: changes to random direction when it reaches dead end
  • 6/13/17 - Successful explosion: fires kill creatures
  • 6/15/17 - Portal successful: new level when player kills all monsters and reaches portal
  • 6/16/17 - Items successful: items placed at certain levels, and when picked up will work

Bugs

  • Although the field is sort of "3D," the creatures are not always drawn so that the one in the front is displayed on top
  • Specific situations may cause the creatures to get locked in place, unable to move
    • Solution: Press 'R' to reset the character coordinates
  • The monsters are not extremely "smart": when they reach a bomb they don't turn around
  • For some reason, multiple bombs won't work. When you get multiple bombs and you press SPACE to drop a bomb, it automatically puts multiple bombs in that spot. We thought it was because keyPress will continually run true when a key is pressed, but when we tried to remedy that it didn't work, and we couldn't figure it out

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Bomberman by Peter Lee and Jacqueline Xu

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