Personal Game Engine Project
Using;
C++
OpenGL
FMOD
Assimp
Freetype
SDL
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Todo List
*Re-work on reflection and refraction
*Update order of glsl mat mul
*physics + thread
*3D models + import CS300/350 works
*Go over ai example and techniques
*Add orbiting camera to camera controller
*Rippling effect
*Add loading screen
*Polish event handler with std function(callback)
*Math library unit test
*premake build/cmake/emscripten/python
*SIMD Tech
*Culling
*Add doxygen comments
*License
*jeDebugPrint / assert / friend / constructor+operator
*Clone function - copy and move constructor