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261 changes: 75 additions & 186 deletions Tic_Tac_Toe_Game.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,207 +2,96 @@
from tkinter import ttk
import tkinter.messagebox

root=Tk()
root.title("Tic Tac Toe")
#add Buttons
bu1=ttk.Button(root,text=' ')
bu1.grid(row=0,column=0,sticky='snew',ipadx=40,ipady=40)
bu1.config(command=lambda: ButtonClick(1))

bu2=ttk.Button(root,text=' ')
bu2.grid(row=0,column=1,sticky='snew',ipadx=40,ipady=40)
bu2.config(command=lambda: ButtonClick(2))
def make_button(id):
button = ttk.Button(root, text=' ')
button.grid(row=id // 3, column=id % 3, sticky='snew', ipadx=40, ipady=40)
button.config(command=lambda: ButtonClick(id + 1))
buttons.append(button)

bu3=ttk.Button(root,text=' ')
bu3.grid(row=0,column=2,sticky='snew',ipadx=40,ipady=40)
bu3.config(command=lambda: ButtonClick(3))

bu4=ttk.Button(root,text=' ')
bu4.grid(row=1,column=0,sticky='snew',ipadx=40,ipady=40)
bu4.config(command=lambda: ButtonClick(4))
root = Tk()
buttons = []
root.title("Tic Tac Toe")
# add Buttons
for i in range(9):
make_button(buttons, i)

bu5=ttk.Button(root,text=' ')
bu5.grid(row=1,column=1,sticky='snew',ipadx=40,ipady=40)
bu5.config(command=lambda: ButtonClick(5))
playerturn = ttk.Label(root, text=" Player 1 turn! ")
playerturn.grid(row=3, column=0, sticky='snew', ipadx=40, ipady=40)

bu6=ttk.Button(root,text=' ')
bu6.grid(row=1,column=2,sticky='snew',ipadx=40,ipady=40)
bu6.config(command=lambda: ButtonClick(6))
playerdetails = ttk.Label(root, text=" Player 1 is X\n\n Player 2 is O")
playerdetails.grid(row=3, column=2, sticky='snew', ipadx=40, ipady=40)

bu7=ttk.Button(root,text=' ')
bu7.grid(row=2,column=0,sticky='snew',ipadx=40,ipady=40)
bu7.config(command=lambda: ButtonClick(7))
res = ttk.Button(root, text='Restart')
res.grid(row=3, column=1, sticky='snew', ipadx=40, ipady=40)
res.config(command=lambda: restartbutton())

bu8=ttk.Button(root,text=' ')
bu8.grid(row=2,column=1,sticky='snew',ipadx=40,ipady=40)
bu8.config(command=lambda: ButtonClick(8))
a = 1
b = 0
c = 0

bu9=ttk.Button(root,text=' ')
bu9.grid(row=2,column=2,sticky='snew',ipadx=40,ipady=40)
bu9.config(command=lambda: ButtonClick(9))

playerturn=ttk.Label(root,text=" Player 1 turn! ")
playerturn.grid(row=3,column=0,sticky='snew',ipadx=40,ipady=40)
def restartbutton():
global a, b, c
a = 1
b = 0
c = 0
playerturn['text'] = " Player 1 turn! "
for button in buttons:
button['text'] = ' '
button.state(['!disabled'])

playerdetails=ttk.Label(root,text=" Player 1 is X\n\n Player 2 is O")
playerdetails.grid(row=3,column=2,sticky='snew',ipadx=40,ipady=40)

res=ttk.Button(root,text='Restart')
res.grid(row=3,column=1,sticky='snew',ipadx=40,ipady=40)
res.config(command=lambda: restartbutton())

a=1
b=0
c=0
def restartbutton():
global a,b,c
a=1
b=0
c=0
playerturn['text']=" Player 1 turn! "
bu1['text']=' '
bu2['text']=' '
bu3['text']=' '
bu4['text']=' '
bu5['text']=' '
bu6['text']=' '
bu7['text']=' '
bu8['text']=' '
bu9['text']=' '
bu1.state(['!disabled'])
bu2.state(['!disabled'])
bu3.state(['!disabled'])
bu4.state(['!disabled'])
bu5.state(['!disabled'])
bu6.state(['!disabled'])
bu7.state(['!disabled'])
bu8.state(['!disabled'])
bu9.state(['!disabled'])

#after getting result(win or loss or draw) disable button
# after getting result(win or loss or draw) disable button
def disableButton():
bu1.state(['disabled'])
bu2.state(['disabled'])
bu3.state(['disabled'])
bu4.state(['disabled'])
bu5.state(['disabled'])
bu6.state(['disabled'])
bu7.state(['disabled'])
bu8.state(['disabled'])
bu9.state(['disabled'])
for button in buttons:
button.state(['disabled'])


def ButtonClick(id):
global a,b,c
global a, b, c
print("ID:{}".format(id))
i = id - 1
# for player 1 turn
if buttons[i]['text'] == ' ':
buttons[i]['text'] = "X" if a == 1 else "O"
a = 1 - a
b += 1


# checking for winner
if (buttons[0]['text'] == 'X' and buttons[1]['text'] == 'X' and buttons[2]['text'] == 'X' or
buttons[3]['text'] == 'X' and buttons[4]['text'] == 'X' and buttons[5]['text'] == 'X' or
buttons[6]['text'] == 'X' and buttons[7]['text'] == 'X' and buttons[8]['text'] == 'X' or
buttons[0]['text'] == 'X' and buttons[3]['text'] == 'X' and buttons[6]['text'] == 'X' or
buttons[1]['text'] == 'X' and buttons[4]['text'] == 'X' and buttons[7]['text'] == 'X' or
buttons[2]['text'] == 'X' and buttons[5]['text'] == 'X' and buttons[8]['text'] == 'X' or
buttons[0]['text'] == 'X' and buttons[4]['text'] == 'X' and buttons[8]['text'] == 'X' or
buttons[2]['text'] == 'X' and buttons[4]['text'] == 'X' and buttons[6]['text'] == 'X'):
disableButton()
c = 1
tkinter.messagebox.showinfo("Tic Tac Toe", "Winner is player 1")
elif (buttons[0]['text'] == 'O' and buttons[1]['text'] == 'O' and buttons[2]['text'] == 'O' or
buttons[3]['text'] == 'O' and buttons[4]['text'] == 'O' and buttons[5]['text'] == 'O' or
buttons[6]['text'] == 'O' and buttons[7]['text'] == 'O' and buttons[8]['text'] == 'O' or
buttons[0]['text'] == 'O' and buttons[3]['text'] == 'O' and buttons[6]['text'] == 'O' or
buttons[1]['text'] == 'O' and buttons[4]['text'] == 'O' and buttons[7]['text'] == 'O' or
buttons[2]['text'] == 'O' and buttons[5]['text'] == 'O' and buttons[8]['text'] == 'O' or
buttons[0]['text'] == 'O' and buttons[4]['text'] == 'O' and buttons[8]['text'] == 'O' or
buttons[2]['text'] == 'O' and buttons[4]['text'] == 'O' and buttons[6]['text'] == 'O'):
disableButton()
c = 1
tkinter.messagebox.showinfo("Tic Tac Toe", "Winner is player 2")
elif b == 9:
disableButton()
c = 1
tkinter.messagebox.showinfo("Tic Tac Toe", "Match is Draw.")

if a == 1 and c == 0:
playerturn['text'] = " Player 1 turn! "
elif a == 0 and c == 0:
playerturn['text'] = " Player 2 turn! "

#for player 1 turn
if id==1 and bu1['text']==' ' and a==1:
bu1['text']="X"
a=0
b+=1
if id==2 and bu2['text']==' ' and a==1:
bu2['text']="X"
a=0
b+=1
if id==3 and bu3['text']==' ' and a==1:
bu3['text']="X"
a=0
b+=1
if id==4 and bu4['text']==' ' and a==1:
bu4['text']="X"
a=0
b+=1
if id==5 and bu5['text']==' ' and a==1:
bu5['text']="X"
a=0
b+=1
if id==6 and bu6['text']==' ' and a==1:
bu6['text']="X"
a=0
b+=1
if id==7 and bu7['text']==' ' and a==1:
bu7['text']="X"
a=0
b+=1
if id==8 and bu8['text']==' ' and a==1:
bu8['text']="X"
a=0
b+=1
if id==9 and bu9['text']==' ' and a==1:
bu9['text']="X"
a=0
b+=1
#for player 2 turn
if id==1 and bu1['text']==' ' and a==0:
bu1['text']="O"
a=1
b+=1
if id==2 and bu2['text']==' ' and a==0:
bu2['text']="O"
a=1
b+=1
if id==3 and bu3['text']==' ' and a==0:
bu3['text']="O"
a=1
b+=1
if id==4 and bu4['text']==' ' and a==0:
bu4['text']="O"
a=1
b+=1
if id==5 and bu5['text']==' ' and a==0:
bu5['text']="O"
a=1
b+=1
if id==6 and bu6['text']==' ' and a==0:
bu6['text']="O"
a=1
b+=1
if id==7 and bu7['text']==' ' and a==0:
bu7['text']="O"
a=1
b+=1
if id==8 and bu8['text']==' ' and a==0:
bu8['text']="O"
a=1
b+=1
if id==9 and bu9['text']==' ' and a==0:
bu9['text']="O"
a=1
b+=1

#checking for winner
if( bu1['text']=='X' and bu2['text']=='X' and bu3['text']=='X' or
bu4['text']=='X' and bu5['text']=='X' and bu6['text']=='X' or
bu7['text']=='X' and bu8['text']=='X' and bu9['text']=='X' or
bu1['text']=='X' and bu4['text']=='X' and bu7['text']=='X' or
bu2['text']=='X' and bu5['text']=='X' and bu8['text']=='X' or
bu3['text']=='X' and bu6['text']=='X' and bu9['text']=='X' or
bu1['text']=='X' and bu5['text']=='X' and bu9['text']=='X' or
bu3['text']=='X' and bu5['text']=='X' and bu7['text']=='X'):
disableButton()
c=1
tkinter.messagebox.showinfo("Tic Tac Toe","Winner is player 1")
elif( bu1['text']=='O' and bu2['text']=='O' and bu3['text']=='O' or
bu4['text']=='O' and bu5['text']=='O' and bu6['text']=='O' or
bu7['text']=='O' and bu8['text']=='O' and bu9['text']=='O' or
bu1['text']=='O' and bu4['text']=='O' and bu7['text']=='O' or
bu2['text']=='O' and bu5['text']=='O' and bu8['text']=='O' or
bu3['text']=='O' and bu6['text']=='O' and bu9['text']=='O' or
bu1['text']=='O' and bu5['text']=='O' and bu9['text']=='O' or
bu3['text']=='O' and bu5['text']=='O' and bu7['text']=='O'):
disableButton()
c=1
tkinter.messagebox.showinfo("Tic Tac Toe","Winner is player 2")
elif b==9:
disableButton()
c=1
tkinter.messagebox.showinfo("Tic Tac Toe","Match is Draw.")

if a==1 and c==0:
playerturn['text']=" Player 1 turn! "
elif a==0 and c==0:
playerturn['text']=" Player 2 turn! "

root.mainloop()

root.mainloop()