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Summary

Add a complete Unreal Engine 5 integration guide for the Lingo.dev CLI to docs/guide.md to streamline .po translation, .locres compilation, and runtime culture switching.

Changes

  • Add “Unreal Engine – Lingo.dev CLI Integration Guide” to docs/guide.md:1–158
  • Document Unreal Localization Dashboard setup (gather/export/import)
  • Provide i18n.json for .po translation buckets using [locale]
  • Include CLI flow ( npx lingo.dev@latest login and run )
  • Explain .locres compilation and runtime culture switching (Blueprint and C++)
  • Add troubleshooting and an end‑to‑end checklist for verification

Testing

  • Documentation-only change; business logic tests are not applicable

  • Manual validation steps performed:

    • Create widget with translatable text ( Hello, world )
    • Configure Game target; run Gather and export en.po
    • Add i18n.json and run npx lingo.dev@latest login → npx lingo.dev@latest run
    • Import es.po in Unreal and Compile .locres
    • Switch culture to es in PIE and verify localized UI
  • All manual validation steps pass locally

Visuals

  • N/A (documentation-only change; no UI/UX changes in the app)

Checklist

File Reference

  • docs/guide.md:1–158

@sumitsaurabh927
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@davidturnbull need a review here

@sumitsaurabh927
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@gagan052 there's a merge conflict, please resolve

@gagan052
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hey @davidturnbull can you please review this PR .

@gagan052
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hey @sumitsaurabh927 can you please review this PR.

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docs: create a Lingo.dev CLI integration guide for Unreal Engine

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