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skeleton/st25.cpp: New systems marked not working #14605
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MooglyGuy
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Some fairly minor things that would be nice to have before this goes in - otherwise, looks great!
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| void st25_state::io_map(address_map &map) | ||
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| //OUT |
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If these aren't hooked up yet, it would be better to describe the not-yet-hooked outputs in a comment block at the top of the function, rather than a series of commented-out lines.
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I think this makes it easier to toggle them on/off during development.
0x3000 is not commented out because it spams the machine log really bad and I've been using the comments like that when I was trying to figure things out (didn't get very far).
New systems marked not working
Blizzard [stonedDiscord]
Tango [stonedDiscord]
Tobago [stonedDiscord]
Ballermann 6 [stonedDiscord]
Unimint Arena [stonedDiscord]
City Tower [stonedDiscord]
Jamaica [stonedDiscord]
Majesto [stonedDiscord]
Pur Pur Royal [stonedDiscord]
Robin [stonedDiscord]
Big Action 3000 E [stonedDiscord]
Super Take Off E [stonedDiscord]
Booster Speed [stonedDiscord]
Colossos [stonedDiscord]
Matrixx [stonedDiscord]
Avanti [stonedDiscord]
Rotamint Macao [stonedDiscord]
Multiclassic [stonedDiscord]
Rotamint Alpha [stonedDiscord]
Super Pasch [stonedDiscord]
Big Kick [stonedDiscord]
Galaktica [stonedDiscord]
Amarillo [stonedDiscord]
Xeno [stonedDiscord]