Fix water refraction bleeding #488
Draft
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My approach to fix that well known issue with water in SDK. Controllable by
r_water_use_fix_for_bleedingconvar (hasARCHIVEflag).Note: Bleeding can still occur at greater water distances or with stronger refraction
Does this PR close any issues?
No
PR Checklist
developbranch OR targets another branch with a specific goal in mind