ℹ️ More dev textures & stock texture fixes for your hearts desire. (Half-life 2, etc)
changelog:
- added sprites fix folder by Ceuzera https://steamcommunity.com/sharedfiles/filedetails/?id=2928705791
see picture: https://steamuserimages-a.akamaihd.net/ugc/2262557817124643928/594FA6B36ABD1D538EF5D12872EF626E4C41953E/
- Added plaster folder, fixes hl2 plasterwalls with _c17 underscores (they had $envmap when the non _c17 versions did not)
- Added combine_fluorescent (a combine blue edit of a default light texture) by Jimonions https://steamcommunity.com/id/jim-onions
I recommending adding this to your lights.rad like so it gives off light: lights/combine_fluorescent 169 223 252 50
- Added toolsblockbullets_fix (Same as Tools/ToolsBlockBullets, but doesn't cut visleaves.)
- Added debugwhite fix by somefooloutthere: https://steamcommunity.com/sharedfiles/filedetails/?id=2909615148
- Added toolsinvisibleladder_fix from siryodajedi on VMC discord (uses alpha channel, no longer stops VIS/Bullets. I added %compileInvisible 1)
- Added toolsbutton from siryodajedi, I think. (a unique button texture instead of using tools/toolstrigger or tools/toolsinvisible)
Added some momentum-mod stuff:
- tools/toolsblack_fix (Unlitgeneric, I added $compileNoLight & $nodecal)
- tools/toolswhite_fix (Unlitgeneric, I added $compileNoLight & $nodecal)
- trigger_teleport (a unique teleport texture instead of using tools/trigger)
- added dev_nyro folder (more grid dev colors)
- Added obb_parallax by lenship2 (.vmt edit by me) StrataSource/Portal-2-Community-Edition#1779
(a unique parallax obb texture instead of using tools/trigger)
- added enhanced source grid textures to dev/ folder
- added vent dev texture to dev/ folder by sitkinator (map labs discord)
- added many dev textures by marco198 (outcast discord) into /marco198 folder
- added many dev textures by kalimando into /kalimando folder
- added tilefloor016a_fixed, citadel_metalwall072c_fixed (from Minerva Metastasis)
- added metalgate002a_alphatest, metalfence003a_alphatest (use $alphatest instead of $translucent)
- added metalfence004a_noladder (the same except you cant climb it)
- added metalduct003a_envmap (stock texture but with $detail from ep2 and custom envmap from Research and Development)
- added rubberconveyerbelt001a_scroll.vmt (same as stock but with a set scroll speed)
- added rubberconveyerbelt001a_fix.vmt (same as stock but with func_conveyor proxy support)