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Vizzys tool textures and fixes pack WIP

ℹ️ More dev textures & stock texture fixes for your hearts desire. (Half-life 2, etc)

⚠️ Ive added SDK_ prefix to every shader (this is for Mapbase, remove if not using mapbase)


changelog:

see picture: https://steamuserimages-a.akamaihd.net/ugc/2262557817124643928/594FA6B36ABD1D538EF5D12872EF626E4C41953E/

  • Added plaster folder, fixes hl2 plasterwalls with _c17 underscores (they had $envmap when the non _c17 versions did not)
  • Added combine_fluorescent (a combine blue edit of a default light texture) by Jimonions https://steamcommunity.com/id/jim-onions

I recommending adding this to your lights.rad like so it gives off light: lights/combine_fluorescent 169 223 252 50

  • Added toolsblockbullets_fix (Same as Tools/ToolsBlockBullets, but doesn't cut visleaves.)
  • Added debugwhite fix by somefooloutthere: https://steamcommunity.com/sharedfiles/filedetails/?id=2909615148
  • Added toolsinvisibleladder_fix from siryodajedi on VMC discord (uses alpha channel, no longer stops VIS/Bullets. I added %compileInvisible 1)
  • Added toolsbutton from siryodajedi, I think. (a unique button texture instead of using tools/toolstrigger or tools/toolsinvisible)

Added some momentum-mod stuff:

  • tools/toolsblack_fix (Unlitgeneric, I added $compileNoLight & $nodecal)
  • tools/toolswhite_fix (Unlitgeneric, I added $compileNoLight & $nodecal)
  • trigger_teleport (a unique teleport texture instead of using tools/trigger)
  • added dev_nyro folder (more grid dev colors)

(a unique parallax obb texture instead of using tools/trigger)

  • added enhanced source grid textures to dev/ folder
  • added vent dev texture to dev/ folder by sitkinator (map labs discord)
  • added many dev textures by marco198 (outcast discord) into /marco198 folder
  • added many dev textures by kalimando into /kalimando folder
  • added tilefloor016a_fixed, citadel_metalwall072c_fixed (from Minerva Metastasis)
  • added metalgate002a_alphatest, metalfence003a_alphatest (use $alphatest instead of $translucent)
  • added metalfence004a_noladder (the same except you cant climb it)
  • added metalduct003a_envmap (stock texture but with $detail from ep2 and custom envmap from Research and Development)
  • added rubberconveyerbelt001a_scroll.vmt (same as stock but with a set scroll speed)
  • added rubberconveyerbelt001a_fix.vmt (same as stock but with func_conveyor proxy support)

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