UI Component. This is a copy swipe-panel from app: https://www.apple.com/ios/maps/
It can:
- Animately move top / middle / bottom
- Add multiple ContainerControlleron top of each other in self.view
- Add any type of ScrollView: Table / Collection / Text
- Control Gesture or Scroll
- Pin HeaderView to top / pin FooterView to bottom,
- Add Background Color / background blur transparency
- Adjust cornerRadius edges
- Adjust container shadow
- When raised to top = Add background shadow -
- Has the ability to adjust Left / Right margins
- And adjust Left / Right margins for landscape state.
Examples of use (ui swipe component ContainerController) in popular design applications.
It is used in different categories apps:
- Maps / Menu / Player Music / Market / Sports News / Taxi / Finance Banks Stock / Wallets / Analytics / Notes
- Alerts / Popups / Notifications
- Requirements
- Installation
- Design examples
- Getting Started
- Action
- Adding possible custom subviews in ContainerController view
- Settings ⚙️
- ContainerController Delegate
- Author
- License
✏️ ContainerController is written in Swift 5.0+. It can be built by Xcode 11 or later. Compatible with iOS 13.0+.
ContainerControllerSwift is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'ContainerControllerSwift'dependencies: [
    .package(url: "https://github.com/mrustaa/ContainerController.git")
]Follow this doc.
Designs are borrowed from Dribbble
To get the design, you need to add a branch ui_examples
git clone https://github.com/mrustaa/ContainerController.git
cd ContainerController/
git checkout ui_examplesURLs Author:
GIF Previews:
import UIKit
import ContainerControllerSwift
class ViewController: UIViewController, ContainerControllerDelegate {
    
    var container: ContainerController!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Create ContainerController Layout object
        let layout = ContainerLayout()
        layout.startPosition = .hide
        layout.backgroundShadowShow = true
        layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
        
        // Create ContainerController object, along with the container.view
        // Pass the current UIViewController 
        let container = ContainerController(addTo: self, layout: layout)
        container.view.cornerRadius = 15
        container.view.addShadow()
        
        // Create subclass scrollView
        let tableView = UITableView()
        tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
        tableView.delegate = self
        tableView.dataSource = self
        
        // Add scrollView to container
        container.add(scrollView: tableView)
        
        // Finishing settings ContainerController,
        // Animated move position Top
        container.move(type: .top)
    }
    
    override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        
        // Remove the subviews ContainerController
        container.remove()
        container = nil
    }
}container.move(type: .top)
container.move(type: .middle)
container.move(type: .bottom)let tableView = UITableView()
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.backgroundColor = .clear
tableView.tableFooterView = UIView()
tableView.delegate = self
tableView.dataSource = self
// Add scrollView to container
container.add(scrollView: tableView)If you implement delegate ScrollView (TableView, CollectionView, TextView) to self, then you need to call 4 functions in ContainerController
extension ViewController: UIScrollViewDelegate {
    
    func scrollViewDidScroll(_ scrollView: UIScrollView) {
        container.scrollViewDidScroll(scrollView)
    }
    
    func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
        container.scrollViewWillBeginDragging(scrollView)
    }
    
    func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
        container.scrollViewDidEndDecelerating(scrollView)
    }
    
    func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
        container.scrollViewDidEndDragging(scrollView, willDecelerate: decelerate)
    }
}
extension ViewController: UITableViewDelegate {
    ...
}
extension ViewController: UITableViewDataSource {
    ...
}let headerView = ExampleHeaderGripView()
headerView.height = 20
container.add(headerView: headerView)let tabBarView = HeaderTabBarView()
tabBarView.height = 49.0
container.add(footerView: tabBarView)// Add custom shadow
let layer = container.view.layer
layer.shadowOpacity = 0.5
layer.shadowColor = UIColor.red.cgColor
layer.shadowOffset = CGSize(width: 1, height: 4)
layer.shadowRadius = 5
// Add view in container.view
let viewRed = UIView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
viewRed.backgroundColor = .systemRed
container.view.addSubview(viewRed)
// Add view under scrollView container.view
let viewGreen = UIView(frame: CGRect(x: 25, y: 25, width: 50, height: 50))
viewGreen.backgroundColor = .systemGreen
container.view.insertSubview(viewGreen, at: 0)class NewContainerLayout: ContainerLayout {
    
    override init() {
        super.init()
        
        // Initialization start position.
        startPosition = .hide
        
        // Disables any moving with gestures.
        movingEnabled = true
        
        // Sets the new value for positions of animated movement (top, middle, bottom).
        positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
        
        // Sets insets container.view  (left, right).
        insets = ContainerInsets(right: 20, left: 20)
    }
}
class ViewController: UIViewController {
    var container: ContainerController!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        container = ContainerController(addTo: self, layout: NewContainerLayout())
        container.move(type: .top)
    }
}override func viewDidLoad() {
    super.viewDidLoad()
    
    // Create ContainerController Layout object
    let layout = ContainerLayout()
    layout.startPosition = .hide
    layout.backgroundShadowShow = true
    layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
    
    container = ContainerController(addTo: self, layout: layout)
}// Properties
container.set(movingEnabled: true)
container.set(trackingPosition: false)
container.set(footerPadding: 100)
// Add ScrollInsets Top/Bottom
container.set(scrollIndicatorTop: 5) // ↓
container.set(scrollIndicatorBottom: 5) // ↑
// Positions
container.set(top: 70) // ↓
container.set(middle: 250) // ↑
container.set(bottom: 80) // ↑
// Middle Enable/Disable
container.set(middle: 250)
container.set(middle: nil)
// Background Shadow
container.set(backgroundShadowShow: true)
// Insets View
container.set(left: 5) // →
container.set(right: 5) // ←
// Landscape params
container.setLandscape(top: 30)
container.setLandscape(middle: 150)
container.setLandscape(bottom: 70)
container.setLandscape(middle: nil)
container.setLandscape(backgroundShadowShow: false)
container.setLandscape(left: 10)
container.setLandscape(right: 100)ContainerView is generated automatically when you create ContainerController
Use a ready-made solution to change the radius, add shadow, and blur.
// Change cornerRadius global for all subviews
container.view.cornerRadius = 15 container.view.addShadow(opacity: 0.1) // add blur UIVisualEffectView
container.view.addBlur(style: .dark) // These parameters set the new position value.
container.layout.positions = ContainerPosition(top: 70, middle: 250, bottom: 70)
// Change settings right away
container.set(top: 70) // ↓
container.set(middle: 250) // ↑
container.set(bottom: 80) // ↑// Sets insets container.view  (left, right).
container.layout.insets = ContainerInsets(right: 20, left: 20)
container.layout.landscapeInsets = ContainerInsets(right: 20, left: 100)
// Change settings right away
container.set(left: 5) // →
container.set(right: 5) // ←
container.setLandscape(left: 10)
container.setLandscape(right: 100)// Sets the background shadow under container. (Default: backgroundShadowShow).
container.layout.landscapeBackgroundShadowShow = false
// Sets the new value for positions of animated movement (top, middle, bottom). (Default: positions).
container.layout.landscapePositions = ContainerPosition(top: 20, middle: 150, bottom: 70)
// Sets insets container.view (left, right). (Default: insets).
container.layout.landscapeInsets = ContainerInsets(right: 20, left: 100)
// Change settings right away
container.setLandscape(top: 30)
container.setLandscape(middle: 150)
container.setLandscape(bottom: 70)
container.setLandscape(middle: nil)
container.setLandscape(backgroundShadowShow: false)
container.setLandscape(left: 10)
container.setLandscape(right: 100)// Padding-top from container.view, if headerView is added, then its + height is summed.
container.layout.footerPadding = 100
// Tracking position container.view during animated movement.
container.layout.trackingPosition = false
// Change settings right away
container.set(footerPadding: 100)
container.set(trackingPosition: false)class ViewController: UIViewController, ContainerControllerDelegate {
    override func viewDidLoad() {
        super.viewDidLoad()
        
        let container = ContainerController(addTo: self, layout: layout)
        container.delegate = self
    }
}
/// Reports rotation and orientation changes
func containerControllerRotation(_ containerController: ContainerController) {
    ...
}
/// Reports a click on the background shadow
func containerControllerShadowClick(_ containerController: ContainerController) {
    ...
}
/// Reports the changes current position of the container, after its use
func containerControllerMove(_ containerController: ContainerController, position: CGFloat, type: ContainerMoveType, animation: Bool) {
    ...
}[email protected] 📩| mrustaa JUNE 2020
ContainerController is available under the MIT license. See the LICENSE file for more info.













