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in order to get rid of bleeding textures when using the BlackPawnTextureBuilder I back-ported the padding code from the GLES2 branch.
The changes are straight forward. i just copied the corresponding code from the GLES2 branch to master. I took care to neither brake coding-style nor compatibility with existing code. I tested the code by introducing it to my app. This required absolutely no changes to my app's code. To make use of the padding feature however, one needs to use the new constructor of BlackPawnTextureBuilder providing it a border-spacing and padding value.

Nicolas Gramlich and others added 30 commits August 7, 2011 18:53
Also reduced memory allocations when loading PVRTextures and PVRGZTextures.
1043:a5cc28c9cdbftipGLES2Nicolas Gramlich2011-08-16 17:30Renamed clone to deepCopy, because Eclipse was not treating as an error, which it actually should be.
@nicolasgramlich
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Not mergable. Also are you trying to backport a feature from GLES2 to master? (Even though you are filing this PR against GLES2 and not master.)

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2 participants