Skip to content

Refactors projectile prediction engine #51

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Aug 3, 2025

Conversation

orange-cpp
Copy link
Owner

Refactors the projectile prediction engine by introducing an interface and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.

Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
@orange-cpp orange-cpp merged commit f1984fb into main Aug 3, 2025
3 checks passed
@orange-cpp orange-cpp deleted the feature/projectile_pred_custom branch August 6, 2025 03:23
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant