guc is a glTF to Universal Scene Description (USD) converter.
It aims to represent glTF assets a closely as possible within USD. To that end, it uses MaterialX as a standard for material and look interchange.
All glTF features with the exception of animation and skinning are implemented and get continuously tested in guc's test suite.
Wayfair's Iridescent Dish with Olives (CC BY) converted to USD+MaterialX with guc and rendered in Storm (left). The same model in Khronos's glTF Sample Viewer (right).
You need USD v24.08+ (e.g. v25.08) with MaterialX support enabled.
Do a recursive clone of the repository and set up a build folder:
git clone https://github.com/pablode/guc --recursive
mkdir guc/build && cd guc/build
Pass following parameters in the CMake generation phase:
cmake .. -Wno-dev -DCMAKE_BUILD_TYPE=Release
Build the executable:
cmake --build . -j8 --config Release
Note: set
BUILD_SHARED_LIBSfor shared builds, andCMAKE_MSVC_RUNTIME_LIBRARYto USD's MSVC ABI.
guc 0.5 - glTF to USD converter
Usage: guc [options] [--] <gltf_path> <usd_path>
Options:
-m, --emit-mtlx Emit MaterialX materials in addition to UsdPreviewSurfaces
-u, --mtlx-as-usdshade Convert and inline MaterialX materials into the USD layer using UsdMtlx
-v, --default-material-variant=<index> Index of the material variant that is selected by default
-s, --skip-validation Skip glTF validation for reduced processing time
-l, --licenses Print the license of guc and third-party libraries
-h, --help Show the command help
Both glTF and GLB file types are valid input. USDA, USDC and USDZ formats can be written.
| Name | Status |
|---|---|
| EXT_meshopt_compression | ✅ Complete |
| KHR_draco_mesh_compression | ✅ Complete |
| KHR_gaussian_splatting | 🚧 In Progress |
| KHR_lights_punctual | ✅ Partial 1 |
| KHR_materials_clearcoat | ✅ Complete |
| KHR_materials_emissive_strength | ✅ Complete |
| KHR_materials_ior | ✅ Complete |
| KHR_materials_iridescence | ✅ Complete |
| KHR_materials_sheen | ✅ Complete |
| KHR_materials_specular | ✅ Complete |
| KHR_materials_transmission | ✅ Complete |
| KHR_materials_unlit | ✅ Complete |
| KHR_materials_variants | ✅ Complete |
| KHR_materials_volume | ✅ Partial 2 |
| KHR_mesh_quantization | ✅ Complete |
| KHR_texture_transform | ✅ Complete |
[1] Spotlight cone falloff is ignored.
[2] Thickness is not supported by the MaterialX glTF PBR implementation.
Copyright 2024 Pablo Delgado Krämer
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

