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26 changes: 22 additions & 4 deletions src/Ecctrl.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,10 @@ const Ecctrl: ForwardRefRenderFunction<CustomEcctrlRigidBody, EcctrlProps> = ({
camTargetPos = { x: 0, y: 0, z: 0 },
camMoveSpeed = 1,
camZoomSpeed = 1,
camInvertX = false,
camInvertY = false,
leftJoystickDeadZoneThreshold = 0,
rightJoystickDeadZoneThreshold = 0,
camCollision = true,
camCollisionOffset = 0.7,
camCollisionSpeedMult = 4,
Expand Down Expand Up @@ -511,10 +515,16 @@ const Ecctrl: ForwardRefRenderFunction<CustomEcctrlRigidBody, EcctrlProps> = ({
}
}

const applyDeadZone = (value: number, threshold: number) => {
return Math.abs(value) > threshold ? value : 0;
}

const handleSticks = (axes: readonly number[]) => {
const adjustedLeftStickX = applyDeadZone(axes[0], leftJoystickDeadZoneThreshold);
const adjustedLeftStickY = applyDeadZone(axes[1], leftJoystickDeadZoneThreshold);
// Gamepad first joystick trigger the EcctrlJoystick event to move the character
if (Math.abs(axes[0]) > 0 || Math.abs(axes[1]) > 0) {
gamepadJoystickVec2.set(axes[0], -axes[1])
if (Math.abs(adjustedLeftStickX) > 0 || Math.abs(adjustedLeftStickY) > 0) {
gamepadJoystickVec2.set(adjustedLeftStickX, -adjustedLeftStickY)
gamepadJoystickDis = Math.min(Math.sqrt(Math.pow(gamepadJoystickVec2.x, 2) + Math.pow(gamepadJoystickVec2.y, 2)), 1)
gamepadJoystickAng = gamepadJoystickVec2.angle()
const runState = gamepadJoystickDis > 0.7
Expand All @@ -524,9 +534,11 @@ const Ecctrl: ForwardRefRenderFunction<CustomEcctrlRigidBody, EcctrlProps> = ({
gamepadJoystickAng = 0
resetJoystick()
}
const adjustedRightStickX = applyDeadZone(axes[2], rightJoystickDeadZoneThreshold);
const adjustedRightStickY = applyDeadZone(axes[3], rightJoystickDeadZoneThreshold);
// Gamepad second joystick trigger the useFollowCam event to move the camera
if (Math.abs(axes[2]) > 0 || Math.abs(axes[3]) > 0) {
joystickCamMove(axes[2], axes[3])
if (Math.abs(adjustedRightStickX) > 0 || Math.abs(adjustedRightStickY) > 0) {
joystickCamMove(adjustedRightStickX, adjustedRightStickY);
}
}

Expand Down Expand Up @@ -569,6 +581,8 @@ const Ecctrl: ForwardRefRenderFunction<CustomEcctrlRigidBody, EcctrlProps> = ({
camCollisionOffset,
camCollisionSpeedMult,
camListenerTarget,
camInvertX,
camInvertY
};

/**
Expand Down Expand Up @@ -1566,6 +1580,10 @@ export interface EcctrlProps extends RigidBodyProps {
camTargetPos?: { x: number, y: number, z: number };
camMoveSpeed?: number;
camZoomSpeed?: number;
camInvertX?: boolean,
camInvertY?: boolean,
leftJoystickDeadZoneThreshold?: number;
rightJoystickDeadZoneThreshold?: number;
camCollision?: boolean;
camCollisionOffset?: number;
camCollisionSpeedMult?: number;
Expand Down
24 changes: 18 additions & 6 deletions src/hooks/useFollowCam.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ export const useFollowCam = function ({
camInitDir = { x: 0, y: 0 }, // in rad
camMoveSpeed = 1,
camZoomSpeed = 1,
camInvertX = false,
camInvertY = false,
camCollisionOffset = 0.7, // percentage
camCollisionSpeedMult = 4,
camListenerTarget = "domElement",
Expand All @@ -24,6 +26,14 @@ export const useFollowCam = function ({
const { scene, camera, gl } = useThree();
// const { rapier, world } = useRapier();

const camInvertXRef = useRef(camInvertX ? -1 : 1);
const camInvertYRef = useRef(camInvertY ? -1 : 1);

useEffect(() => {
camInvertXRef.current = camInvertX ? -1 : 1;
camInvertYRef.current = camInvertY ? -1 : 1;
}, [camInvertX, camInvertY]);

let isMouseDown = false;
let previousTouch1: Touch = null;
let previousTouch2: Touch = null;
Expand Down Expand Up @@ -64,8 +74,8 @@ export const useFollowCam = function ({
// Mouse move event
const onDocumentMouseMove = (e: MouseEvent) => {
if (document.pointerLockElement || isMouseDown) {
pivot.rotation.y -= e.movementX * 0.002 * camMoveSpeed;
const vy = followCam.rotation.x + e.movementY * 0.002 * camMoveSpeed;
pivot.rotation.y -= e.movementX * 0.002 * camMoveSpeed * camInvertXRef.current;
const vy = followCam.rotation.x + (e.movementY * camInvertYRef.current) * 0.002 * camMoveSpeed;

cameraDistance = followCam.position.length();

Expand Down Expand Up @@ -114,8 +124,8 @@ export const useFollowCam = function ({
const touch1MovementX = touch1.pageX - previousTouch1.pageX;
const touch1MovementY = touch1.pageY - previousTouch1.pageY;

pivot.rotation.y -= touch1MovementX * 0.005 * camMoveSpeed;
const vy = followCam.rotation.x + touch1MovementY * 0.005 * camMoveSpeed;
pivot.rotation.y -= touch1MovementX * 0.005 * camMoveSpeed * camInvertXRef.current;
const vy = followCam.rotation.x + (touch1MovementY * camInvertYRef.current) * 0.005 * camMoveSpeed;

cameraDistance = followCam.position.length();

Expand Down Expand Up @@ -155,8 +165,8 @@ export const useFollowCam = function ({
* Gamepad second joystick event
*/
const joystickCamMove = (movementX: number, movementY: number) => {
pivot.rotation.y -= movementX * 0.005 * camMoveSpeed * 5;
const vy = followCam.rotation.x + movementY * 0.005 * camMoveSpeed * 5;
pivot.rotation.y -= movementX * 0.005 * camMoveSpeed * 5 * camInvertXRef.current;
const vy = followCam.rotation.x + (movementY * camInvertYRef.current) * 0.005 * camMoveSpeed * 5;

cameraDistance = followCam.position.length();

Expand Down Expand Up @@ -327,6 +337,8 @@ export type UseFollowCamProps = {
camInitDir?: { x: number, y: number };
camMoveSpeed?: number;
camZoomSpeed?: number;
camInvertX?: boolean,
camInvertY?: boolean,
camCollisionOffset?: number;
camCollisionSpeedMult?: number;
camListenerTarget?: camListenerTargetType;
Expand Down