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@smoogipoo smoogipoo commented Sep 6, 2025

This is a bit of a dead end for us now so I'm reducing my priority in getting this working and PRing what I have. If anyone wants to continue on my work, feel free to take this PR as your own.

Current status:

  • Compiles on all platforms except ios (run).
  • Inits on osx-arm64.

To be done:

  • Enable DXC compiler (currently disabled). Important since SDL_shadercross only supports SPIRV compilation from HLSL. Have a lot of trouble getting this working - it builds fine on win-x64/x86 but not arm64 for example.
  • Split out the rpath addition to a separate PR. I think we could apply this for all current libs, which would allow them to work without requiring an SDL_Init(). It's definitely required for SDL_shadercross though (loads the spirv-cross shared lib).

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