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fix(webgl): normalize nearly identical vertices before tessellation #8204
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...sual/screenshots/WebGL/Tessellation/Shape Modes/Negative dimensions/arc/000.png
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...t/visual/screenshots/WebGL/Tessellation/Shape Modes/Negative dimensions/arc/metadata.json
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...sual/screenshots/WebGL/Tessellation/Shape Modes/Negative dimensions/ellipse/metadata.json
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.../visual/screenshots/WebGL/Tessellation/Shape Modes/Negative dimensions/rect/metadata.json
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...nit/visual/screenshots/WebGL/Tessellation/Shape Modes/Shape arc/Mode CENTER/metadata.json
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...nit/visual/screenshots/WebGL/Tessellation/Shape Modes/Shape arc/Mode CORNER/metadata.json
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...it/visual/screenshots/WebGL/Tessellation/Shape Modes/Shape arc/Mode CORNERS/metadata.json
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...nit/visual/screenshots/WebGL/Tessellation/Shape Modes/Shape arc/Mode RADIUS/metadata.json
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...visual/screenshots/WebGL/Tessellation/Shape Modes/Shape ellipse/Mode CENTER/metadata.json
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...visual/screenshots/WebGL/Tessellation/Shape Modes/Shape ellipse/Mode CORNER/metadata.json
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...isual/screenshots/WebGL/Tessellation/Shape Modes/Shape ellipse/Mode CORNERS/metadata.json
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...visual/screenshots/WebGL/Tessellation/Shape Modes/Shape ellipse/Mode RADIUS/metadata.json
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...Tessellation/Typography/textFont() with default fonts/With the default font/metadata.json
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The new visual test doesn’t actually cover this change. I see the same output before and after the patch. Please update the sketch to reproduce the bug which is fixed at your PR.