A hook to bypass the signature check function in Unreal Engine-based games, enabling modding and custom pak/utoc/ucas loading for the games that uses *.sig files (or encryption) to verify the archives.
- Download the latest release from the Release section.
- Extract the zip on the Releases page into your game's Win64 directory (usually found in the
[Project_Name]/Binaries/Win64path).
Tip
I used dsound.dll to load the bypasser dll. You can use any other asi loader you want instead of dsound, just remove the dsound.dll and grab a x64 asi loader from here then paste it in the same folder as bypasser.
- Eriksholm: The Stolen Dream (NoobInCoding)
- Wuchang: Fallen Feathers (NoobInCoding)
- Dying Island 2 (NoobInCoding)
- Coral Island (hikarosato)
- Kao the Kangaroo (hikarosato)
- Luto (Bahasnyldz)
- Drive Beyond Horizons (Indra881)
- Hell Is Us (VynnGfx)
- Asterigos: Curse of the Stars (robson-66)
- Valor Mortis (Dmgvol)
- Duet Night Abyss (ziadrrr)
- Killing Floor 3 (NeverRaR)
- Lost Souls Aside (NoobInCoding)
If you tested this hook on any games and it worked, just leave a comment in this issue and I will add its name in here.
- Use another loader like winmm.dll
- If the game are using Anti-Cheat (like EAC), use some method to bypass it and then launch the game in AntiCheat-free mode
- Even if AntiCheat is disabled and in single-player mode, some games still needs to be launched offline.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
LongerWarrior for the original Lua-based implementation.