Enhance audio source interface #16
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Enhance audio source interface and project configurations
EncodeAudio(ReadOnlySpan<short> pcm, AudioFormat format, IBufferWriter<byte> destination)
toIAudioEncoder
to avoid downstream methods having to allocate arrays.event Action<uint, ReadOnlyMemory<byte>> OnAudioSourceEncodedSampleEx
toIAudioSource
to allow sliced memory to be used.SIPSorceryMedia.Abstractions.csproj
to set the language version to 12.0.SIPSorceryMedia.Abstractions.UnitTest.csproj
to support multi-targeting fornet462
andnet8.0
, with conditional xUnit runner package references based on the target framework.✅ Why A
ction<uint, ReadOnlyMemory<byte>>
is Better1. No Custom Delegate Needed
Action<,>
delegate.2. Improved Memory Efficiency
ReadOnlyMemory<byte>
avoids unnecessary allocations.byte[]
, which is mutable and may require defensive copying.3. Better Interoperability
Action<,>
integrates well with modern .NET APIs.4. More Expressive and Future-Proof
ReadOnlyMemory<byte>
signals intent: read-only, sliceable, and efficient.5. Less Cognitive Overhead
Action<,>
.📊 Summary Table
EncodedSampleDelegate
Action<uint, ReadOnlyMemory<byte>>
byte[]
(mutable)ReadOnlyMemory<byte>
(safe)