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Enhancements: Start Time Initialization and Extended Volume Range #451
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      769fa43
              
                setMaxVolume and startAt when changing media
              
              
                itsSagarBro de94ba2
              
                get max volume
              
              
                itsSagarBro 36b2b8a
              
                fix
              
              
                itsSagarBro f59d0cd
              
                Fixes.
              
              
                itsSagarBro c0c3e60
              
                Merge branch 'solid-software:master' into master
              
              
                itsSagarBro 03e8d54
              
                Errors Resolved
              
              
                ksbmsagar 480eddd
              
                Merge branch 'solid-software:master' into master
              
              
                itsSagarBro bc37187
              
                Fixes
              
              
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There are a couple of points regarding the
_setStartAtmethod logic here:Nullable
startAtAssignment (Minor): On line 358,startAtDurationis assigned usingstartAt ?? Duration.zero. However, the check on line 356 (if (startAt == null || _startAtSet) return;) ensures thatstartAt(which refers tothis.startAtfrom the constructor) is not null if the function proceeds to this point. UsingstartAt!would be more direct and reflect this guarantee:final Duration startAtDuration = startAt!;.Duration Check Robustness (Main Point): The check on lines 361-365 (
if (startAtDuration.inMilliseconds > value.duration.inMilliseconds)) will throw anArgumentError. This is problematic ifvalue.durationisDuration.zero(e.g., for live streams, or if duration metadata isn't immediately available when theplayingevent fires) whilestartAtDurationis positive. This could unnecessarily prevent thestartAtfeature from working in these scenarios.To make this more robust, consider only throwing the error if
value.durationis known (i.e., non-zero) andstartAtDurationexceeds it. Ifvalue.durationis zero, it might be better to proceed with theseekTocall and let the underlying player handle the seek attempt. This would allowstartAtto function even if the duration is temporarily unknown.Here's a suggested modification incorporating both points:
This change allows the seek to be attempted if the duration is initially unknown, potentially improving the reliability of the
startAtfeature.