A Unity library for common movement AI
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Updated
May 20, 2024 - C#
A Unity library for common movement AI
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A 2D space exploration and mining game made with Godot and our AI framework
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
An ecosystem-simulation game made with Amethyst
Basic steering behaviors library based on THREE.js
Experimentation of flow field pathfinding in conjunction with steering behaviors.
A research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
An extensive steering behavior library in Java, Javascript, C#, C, and C++
Some Unity assets I worked on
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
[ACL 2025] Beyond Prompt Engineering: Robust Behavior Control in LLMs via Steering Target Atoms
Official code for "Can We Talk Models Into Seeing the World Differently?" (ICLR 2025).
AI Steering behaviors crate implemented in Rust http://orhanbalci.github.io/rust-steering-behaviors
⛵ Steering behavior example at <<AdvanceEDActionScriptAnimation>> with abstracted interfaces and marshaling implementation.
Genetic Algorithms Repository
3D third-person game, made with Unity engine.
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