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2016 Project Summary

William Hicks edited this page May 31, 2017 · 2 revisions

The following was created by @purvigoel while working on Writing3D during the summer of 2016. For project documentation, please see the main Github project page.

Update June 15, 2016:

Installation Process:

  1. Fork the Writing3D repository and clone to computer.

  2. Ensure that you have python3 installed.

  3. cd to Writing3D directory.

  4. Run: git pull upstream develop

  5. Run: python3 setup.py install --user --force

  6. Test run: python3 samples/link_sample.py

Overview of the Project

This project involves transitioning the CaveWriting system to the YURT, the Oculus, and other VR systems. There are a few main tasks remaining. First, Writing3D requires the implementation of a particle system and a sound system. Second, we must preserve the library of previously completed projects so that they continue to function on both the old CaveWriting system and the new Writing3D system. Third, we have to make small changes to make the project generalizable to different types of VR platforms, and finish identifying bugs and debugging the project.

##Some Short-Term Goals
###September 4, 2016

  1. Work on implementing a feature for basic shapes.

  2. Continue working on implementing a sound system.

  3. Continue debugging sample_random.xml

###August 20, 2016

  1. Finish basic documentation of built-in samples
    Samples Documentation

  2. Work on implementing a sound system, move on to debugging.

  3. Finish debugging restarting timelines.

  4. Begin adding newer features.

###August 10, 2016

  1. Finish debugging lamps/light sources (colors, lamps pointing in the right direction, within timelines)

  2. Work on implementing a sound system

  3. Finish up debugging built-in samples

  4. Finish up testing for bugs in timelines.

###July 25, 2016

  1. Finish debugging sample_random.xml

  2. Work on implementing a sound system

  3. Continue debugging built-in samples

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