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2 changes: 2 additions & 0 deletions src/core/renderer/loaders/LoaderBase.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,9 @@ export class LoaderBase<Result = any, ParseResult = Promise< Result >> {

fetchOptions: any;
workingPath: string;
/** @deprecated in favor of `loadAsync` */
load( url: string ): Promise< Result >;
loadAsync( url: string ): Promise< Result >;
resolveExternalURL( url: string ): string;
parse( buffer: ArrayBuffer ): ParseResult;

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4 changes: 2 additions & 2 deletions src/three/plugins/DebugTilesPlugin.d.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { Color } from 'three';
import { Color, Object3D } from 'three';
import { Tile } from '3d-tiles-renderer/core';

export enum ColorMode {}
Expand All @@ -24,7 +24,7 @@ export class DebugTilesPlugin {
maxDebugDepth?: number,
maxDebugDistance?: number,
maxDebugError?: number,
customColorCallback?: ( val: Tile, target: Color ) => void,
customColorCallback?: ( tile: Tile, object: Object3D ) => void,
unlit?: boolean,
enabled?: boolean,
} );
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11 changes: 7 additions & 4 deletions src/three/plugins/images/ImageOverlayPlugin.d.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import { Color, Matrix4, WebGLRenderer } from 'three';
import { WMTSCapabilitiesResult, WMTSLayer, WMTSTileMatrixSet } from '../loaders/WMTSCapabilitiesLoader.js';

export class ImageOverlayPlugin {

Expand Down Expand Up @@ -82,10 +83,12 @@ export class WMSTilesOverlay extends ImageOverlay {
export class WMTSTilesOverlay extends ImageOverlay {

constructor( options: {
levels: number,
dimension: number,
url: string,
bounds?: [ number, number, number, number ],
dimensions?: { [ key: string ]: any } | null,
url?: string | null,
capabilities?: WMTSCapabilitiesResult | null,
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I'm thinking I'll probably be adjusting this API in a future change (related to #1309) to remove passing in "capabilities" and only providing literals so it removes the requirement to use the WMTSCapabilitiesLoader which can often take awhile to load. We can merge this for now but as an FYI.

layer?: WMTSLayer | string | null,
tileMatrixSet?: WMTSTileMatrixSet | string | null,
style?: string,

color: number | Color,
opacity: number,
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9 changes: 9 additions & 0 deletions src/three/renderer/math/Ellipsoid.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ export class Ellipsoid {
getCartographicToNormal( lat: number, lon: number, target: Vector3 ): Vector3;
getPositionToNormal( pos: Vector3, target: Vector3 ): Vector3;
getPositionToSurfacePoint( pos: Vector3, target: Vector3 ): Vector3;
getPositionElevation( pos: Vector3 ): number;

getEastNorthUpFrame( lat: number, lon: number, height: number, target: Matrix4 ): Matrix4;
getOrientedEastNorthUpFrame( lat: number, lon: number, height: number, az: number, el: number, roll: number, target: Matrix4 ): Matrix4;
Expand All @@ -42,4 +43,12 @@ export class Ellipsoid {
target: Matrix4, frame: Frames,
): Matrix4;

intersectRay( ray: Ray, target: Vector3 ): Vector3 | null;

calculateHorizonDistance( latitude: number, elevation: number ): number;
calculateEffectiveRadius( latitude: number ): number;

copy( source: Ellipsoid ): Ellipsoid;
clone(): Ellipsoid;

}
1 change: 1 addition & 0 deletions src/three/renderer/tiles/TilesRenderer.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ export interface TilesRendererEventMap {
export class TilesRenderer<TEventMap extends TilesRendererEventMap = TilesRendererEventMap> extends TilesRendererBase implements EventDispatcher<TEventMap> {

ellipsoid: Ellipsoid;
cameras: Camera[];
autoDisableRendererCulling : boolean;
optimizeRaycast : boolean;

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