Add 'tiles-settled' event for robust detection of visual stability #1394
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
It seems that
tiles-load-endfires as soon as the download queue is empty, which can happen before the scene is fully stable (e.g. before children are queued).I introduced a
tiles-settledevent that waits for 2 consecutive frames of inactivity to ensure the renderer is truly done.Use Case
I am using this in a headless worker for elevation raycasting. The standard
tiles-load-endevent was occasionally causing me to sample low-resolution tiles; this new event solved the issue.