Skip allocation of zero size meshes #19938
Open
+5
−1
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Objective
Fixes #16525
Fixes #19710
Solution
Not allocating a mesh if it is empty.
Testing
I tested using the following minimum repro from #16525
I was able to test on webgl2 and windows native and the issue seems to be resolved. I am not familiar with how mesh rendering works and feel like just skipping meshes should cause issues but I did not notice any.