Expose OS.disable_crash_handler() for extensions #108268
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Allow disabling crash handler from GDExtension API.
We’ve stumbled upon a bit of a problem in Sentry SDK. It seems that Linux builds aren’t shutting down properly when they crash. The process gets stuck running indefinitely after the crash. This PR would allow us to unregister Godot's crash handler and use ours instead.
We'd really appreciate if this could be added to version 4.5. It can be a real pain in some scenarios, like dedicated servers not automatically restarted because the process gets stuck. It's a relatively simple change.