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@fairhill1 fairhill1 commented Sep 8, 2025

Fix volumetric fog render graph crash when bevy_post_process feature is disabled

adds conditional compilation so it only connects to bloom when the feature is enabled

tested compiling minimal exaple with PP off, no crash

Fixes #20923

@hukasu hukasu added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged labels Sep 8, 2025
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the new bevy_post_process feature is never enabled and not exposed, which makes it impossible to enable from the bevy crate

@github-project-automation github-project-automation bot moved this to Done in Rendering Sep 9, 2025
github-merge-queue bot pushed a commit that referenced this pull request Sep 9, 2025
# Objective

- Fixes #20923
- Supersedes #20931

## Solution

- Add a StartMainPassPostProcessing to order against

## Testing

- bloom example
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
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Status: Done
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InvalidNode(Bloom) crash if bevy_post_process is off
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